agenticecon.ai

What institutions does an agent economy need, and what do they cost?

Experimental market design for AI agents: real inference costs, verifiable outcomes, preregistered seeds, and published nulls.

Read the findings

Findings

The program

Markets for AI agent labor inherit the oldest problem in economics: the buyer cannot see in advance which agent can do which task. Run the market without information and adverse selection appears in textbook form. Cheap models underbid on hard tasks and fail them.

The obvious remedy, public reputation, reliably improves quality but not reliably welfare. Coarse signals ration tasks, entrench incumbents, and pay-on-success contracts already cap the damage reputation is meant to prevent. What robustly helps is an intermediary that pays for a forced calibration phase and keeps the resulting competence matrix: who can do what, not who is good.

That is classical theory made concrete. The middleman's expertise (Biglaiser 1993, Lizzeri 1999) becomes a priced investment good with a dollar cost, a break-even volume, and a fee window. We measure all three.

Who we are

Agentic Economics is an independent research program. We are a team that met at Me2We, the alumni gathering of Stanford's LEAD program, and kept circling the same question from different professional angles: what actually happens when AI agents become economic actors?

  • Christoph Pfeiffer

    Independent researcher. Runs the experiments and writes the papers. Stanford LEAD.

  • Tom Huang

    Partner at BKFUND. Agentic-economy and stablecoin investor, previously at Fenbushi Capital. Stanford GSB.

  • Carlos Izco Marin

    Advises organizations on turning AI and agents into a real competitive advantage, for the business and its people.

  • Bilal Reffas

    R&D strategy at Bosch eBike, focused on turning technology into value. Stanford GSB.

Contact: Christoph Pfeiffer.

Real money, real state

Agents hold wallets. Every inference call is deducted in dollars, including thinking costs the model cannot know before solving. Incentives without state are just framing, which is itself our first finding.

Verifiable ground truth

Every answer is checked deterministically. Where we let verification go soft, our results went soft with it, so checkability is a design constraint, not a preference.

Seed robustness is a primary outcome

We report paired wins across seeds, not point estimates. Our strongest early effect died in replication. That lesson is now method.

Nulls are results

Designed null experiments carry the comparative statics: they show when information is not worth buying. We publish them next to the confirmations.

Full method notes